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	<title>bodom_lx blog and things &#187; Programming</title>
	<atom:link href="http://bd-things.net/tag/programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://bd-things.net</link>
	<description>Trying to be mathematically simple and precise</description>
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			<item>
		<title>Pomotux</title>
		<link>http://bd-things.net/projects/pomotux/</link>
		<comments>http://bd-things.net/projects/pomotux/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 08:44:20 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[My Life]]></category>
		<category><![CDATA[2009]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?page_id=1342</guid>
		<description><![CDATA[Summary
Pomotux is  a C++ activity manager for the Pomodoro Technique created by Francesco Cirillo, a member of the XPlabs crew. The program focuses on the basic features of the technique. It does not focus on advanced techniques, such as the prediction of the number of pomodoros needed for an activity.

About the Pomodoro Technique
The Pomodoro Technique ]]></description>
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		<item>
		<title>Introduction To Software Testing</title>
		<link>http://bd-things.net/introduction-to-software-testing/</link>
		<comments>http://bd-things.net/introduction-to-software-testing/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 14:05:39 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<category><![CDATA[beginning]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1201</guid>
		<description><![CDATA[Elements and Concepts &#8211; A brief overview

Download PDF version of the whole document. You can browse the article online but I encourage the download of the PDF since it is written with accuracy.

Introduction
This document contains some basic concepts and definitions about software testing. It has been written for studying a part of the Software Engineering ]]></description>
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		<item>
		<title>Introduction to Aspect-Oriented Programming</title>
		<link>http://bd-things.net/introduction-to-aspect-oriented-programming/</link>
		<comments>http://bd-things.net/introduction-to-aspect-oriented-programming/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 10:16:48 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unibz]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[aspect-oriented programming]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[elements of]]></category>
		<category><![CDATA[freemind]]></category>
		<category><![CDATA[functional programming]]></category>
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		<category><![CDATA[java]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1144</guid>
		<description><![CDATA[Like I did for Functional Programming, this post contains the mindmap that covers the basic elements of Aspect-Oriented Programming.
This is just a tiny summary of the most important points of AOP, and uses AspectJ in the examples.
Topics covered:

Definition
Response to Object-Oriented crosscutting concerns
Aspects
Advices
Inter-Type Declarations
Join Point Model: Join Points, Pointcuts, Advices
AspectJ tiny example

You can reach a browsable ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to Functional Programming</title>
		<link>http://bd-things.net/introduction-to-functional-programming/</link>
		<comments>http://bd-things.net/introduction-to-functional-programming/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 10:04:31 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<category><![CDATA[data structures]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1136</guid>
		<description><![CDATA[For the Programming Paradigms course we had to study the concepts of Functional Programming.
So here is my usual mindmap regarding the topic. This is just a summary of the most important concepts of functional programming. It also summarizes the very well-written Functional Programming for the Rest of us publication, and uses its pseudo-Java language.
Topics covered:

Definition
Basic ]]></description>
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		</item>
		<item>
		<title>Some little updates</title>
		<link>http://bd-things.net/some-little-updates/</link>
		<comments>http://bd-things.net/some-little-updates/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 22:29:33 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Free*]]></category>
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		<category><![CDATA[italia]]></category>
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		<category><![CDATA[monopoli]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1130</guid>
		<description><![CDATA[I am so busy in these days. Today I was sick to study Mathematical Method For Physics, so I took the time to fix some pages of the blog.
First of all, I finally created a page for the Unipoli project to our Programming Project Java opensource Monopoli game. Give it a try, it&#8217;s funny and ]]></description>
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		<item>
		<title>Unipoli</title>
		<link>http://bd-things.net/projects/unipoli/</link>
		<comments>http://bd-things.net/projects/unipoli/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 21:48:23 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[My Life]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?page_id=1102</guid>
		<description><![CDATA[Unipoli is a simple simulation of the very popular board game Monopoly by Hasbro. Unipoli is the Java outcome of the Programming Project course I followed in Academic Year 2007 &#8211; 2008.
I don&#8217;t know for how long the official project page will stay on Unibz servers, therefore I&#8217;m keeping this page on bd-things.
Project Members

Riccardo Buttarelli
Daniel ]]></description>
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		</item>
		<item>
		<title>A major revision for my publication about Object-Oriented Memory Management</title>
		<link>http://bd-things.net/a-major-revision-for-my-publication-about-object-oriented-memory-management/</link>
		<comments>http://bd-things.net/a-major-revision-for-my-publication-about-object-oriented-memory-management/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 14:03:56 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Activism?]]></category>
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		<category><![CDATA[activation record]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1079</guid>
		<description><![CDATA[It took about a year for a major revision of my document about memory management in object oriented programming languages.
This major revision adds C++ in addition to Java.
The paper is  about a model for memory management during the execution of programs written in Java and C++. 
The number of pages grew from 17 to ]]></description>
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		</item>
		<item>
		<title>Heap vs. Stack in C++</title>
		<link>http://bd-things.net/heap-vs-stack-in-c/</link>
		<comments>http://bd-things.net/heap-vs-stack-in-c/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 18:05:48 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<category><![CDATA[pointer]]></category>
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		<category><![CDATA[run time]]></category>
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		<category><![CDATA[stack]]></category>
		<category><![CDATA[static and dynamic memory allocation]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=1042</guid>
		<description><![CDATA[After the study of pointers versus references, the second natural question that comes in head of a ex Java developer turning to C++ is:
&#8220;What are the difference between static and dynamic memory allocation in C++?&#8221;
which can be translated as:
&#8220;When should I use the stack and when do I have to use the heap in C++?&#8221;
that ]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>BD-incollo 0.1 is out!</title>
		<link>http://bd-things.net/bd-incollo-01-is-out/</link>
		<comments>http://bd-things.net/bd-incollo-01-is-out/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 22:18:52 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/?p=582</guid>
		<description><![CDATA[As I promised, BD-incollo 0.1 is finished and the source code is available in the project page under the GPL 3 license.
Every MUST requirement has been done and just two MAY requirements could not be developed in just 6 days. But They will surely be in the next releases.
Sourcecode is well commented using xP standards ]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Unipoli</title>
		<link>http://bd-things.net/unipoli/</link>
		<comments>http://bd-things.net/unipoli/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 21:35:02 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/?p=320</guid>
		<description><![CDATA[We finally finished our university project, Unipoli. The Java implementation of the famous Monopoly game by Hasbro has been released under GPLv3 (yes it&#8217;s free software) . You can have a look at the source code, simple but elegant, written using coding standards, following xP practices and Scrum software development process (at least we tried ]]></description>
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		<item>
		<title>Scrum Development Process</title>
		<link>http://bd-things.net/scrum-development-process/</link>
		<comments>http://bd-things.net/scrum-development-process/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 08:15:13 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<guid isPermaLink="false">http://bd-things.net/?p=304</guid>
		<description><![CDATA[For Programming Project course we&#8217;re adopting Scrum as software development process.
Scrum focuses on agile-like project management. The goal of Scrum is to deliver as much quality software as possible within a series of short intervals called Sprints. Scrum concentrates on identifying project variables (quality, time, requirements, etc.) and monitoring them constantly.
This process has been brought ]]></description>
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		<item>
		<title>Un piccolo break per le cazzatine</title>
		<link>http://bd-things.net/un-piccolo-break-per-le-cazzatine/</link>
		<comments>http://bd-things.net/un-piccolo-break-per-le-cazzatine/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 09:39:54 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/?p=299</guid>
		<description><![CDATA[Tra un task di DSA e un commit per Programming Project, anche bodom_lx si svaga (ebbene sì!). Solitamente evito di fare quei stupidissimi test che arrivano come catena, ma questo era carino e lo incollo.. Click qui sotto per continuare..

1. Impostate il lettore mp3 su &#8220;riproduzione casuale&#8221;
2. Ad ogni domanda premete &#8220;avanti&#8221;
3. Usate il titolo ]]></description>
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		<item>
		<title>Object Oriented Memory Management</title>
		<link>http://bd-things.net/object-oriented-memory-management/</link>
		<comments>http://bd-things.net/object-oriented-memory-management/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 18:52:23 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/object-oriented-memory-management/</guid>
		<description><![CDATA[Major Update on 10th April 2009, inclusion of C++ programming language!
Updated on 18th April 2008, a complete example on stack and heap
Updated on 15th April 2008, new contents and new layout!
Updated on 6th April 2008, new contents!
The paper you can download from here is about a model for memory management during the execution of programs ]]></description>
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		<title>Projects</title>
		<link>http://bd-things.net/projects/</link>
		<comments>http://bd-things.net/projects/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 14:12:35 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/projects/</guid>
		<description><![CDATA[Pomodroid
A Java/Android application that interacts with a Trac
system, retrieves developer&#8217;s tasks and lets him work following the basic rules of the Pomodoro technique.
Pomotux
A task manager implementing the Pomodoro Technique
BD-review
A dynamic website to allow people to review releases (albums, demos, EPs, singles) of (young, unsigned) music bands. Written using a small subset of JavaEE technologies, without ]]></description>
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		<item>
		<title>Some definitions for Introduction to Programming (Java)</title>
		<link>http://bd-things.net/some-definitions-for-introduction-to-programming-java/</link>
		<comments>http://bd-things.net/some-definitions-for-introduction-to-programming-java/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 15:27:35 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/2007/06/10/some-definitions-for-introduction-to-programming-java/</guid>
		<description><![CDATA[This document contains some precious definitions about Introduction to Programming, with Java as programming language supported. All of these definitions do not come from my mind, I just wrote a summary of the exhaustive teaching material of prof. Diego Calvanese of the free University of Bolzano. You can read his whole work at this url: ]]></description>
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		<title>Publications</title>
		<link>http://bd-things.net/publications/</link>
		<comments>http://bd-things.net/publications/#comments</comments>
		<pubDate>Sun, 05 Nov 2006 00:18:58 +0000</pubDate>
		<dc:creator>bodom_lx</dc:creator>
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		<guid isPermaLink="false">http://bd-things.net/publications/</guid>
		<description><![CDATA[This page contains all my pubblications around in the Net. These pubblications are mainly how-tos, tutorials and even little thoughts that I find useful. If you find a description in Italian, you should speak Italian for understanding it. 
In questa pagina elencheró tutte le mie piccole pubblicazioni in giro per la Rete. Queste pubblicazioni comprendono ]]></description>
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