Posts Tagged ‘ version

Gnome on Debian Sid and ekiga+libpt problem solved

If you are running Debian Sid (i386) and are trying to install Gnome using

apt-get install gnome

You will probably might be disappointed because of problems regarding gnome-desktop-environment, ekiga, ptlib (libpt2.6.4) and opal (libopal3.6.4). Everything seems related to a missing 386 version of libpt2.6.4 on Debian Sid. Also libpt2.6.4-plugins is missing. Packages are also reported to be broken.

Well, I was tired to wait for the right solution of Debian’s Gnome maintainers (respect to all of them!) and have just built my version of ptlib with built-in plugins. If you download it, install it and try again to install gnome, everything works fine.
Obviously, there are reasons behind the absence of a i386 version of libpt2.6.4 and libpt2.6.4-plugins from Debian Sid repositories. My workaround is surely not the right way to fix the problem, as I don’t know the reasons of the blocks on those packages. It may be either serious technical reasons or “simpler” political reasons. You might prefer to wait for the heroes to fix the problem in the Debian way. You are advised, anyway.

If you feel brave and just want to see your Gnome Desktop Environment appear on your Sid box then follow these steps:
1) Download my libt2.6.4 Debian Sid package. It provides libpt.2.6.4 and libpt2.6.4-plugins required by Ekiga, which is required by gnome-desktop-environment
2) Install it:

dpkg -i libpt2.6.4_2.6.4-1_i386.deb

3) Try again to install gnome:

apt-get install gnome

Stop here if everything is fine!

If it doesn’t work:
4) Try first to install libopal3.6.4:

apt-get install libopal3.6.4

If it works, go back to step 3.

If it doesn’t:
a) Try first to install Ekiga:

apt-get install ekiga

If there are still problems with libopal:
b) Download my libopal3.6.4 Debian Sid package. It provides libopal3.6.4, which is also required by Ekiga.
c) Install it:

dkpg -i libopal3.6.4_3.6.4-1_i386.deb

Go back to step 3.

Good luck!

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Introduction To Software Testing

Elements and Concepts – A brief overview


Download PDF version of the whole document. You can browse the article online but I encourage the download of the PDF since it is written with accuracy.


Introduction

This document contains some basic concepts and definitions about software testing. It has been written for studying a part of the Software Engineering Project course at my University. It is composed by a summary of the intersection of more than 10 different sources, all of which are cited. If you feel that some contents of this publication belong to your intellectual property and it is not cited, please contact the author who is willing to correct any mistake.

The first part of the paper focuses on the definition of the most important key aspects of software testing. Then some information about input partitioning are given. What follows is a research about code coverage and two useful and famous tools, Control-flow coverage and Data-flow analysis. A complete example on using those tools is then given. The second half of the document also contains the definition of the most important software testing practices.

The goal of this tiny document is to clarify key terms and therefore become a base start for the reader to go in deep with the interested topics. Another goal is to give a simple but clear example about data flow analysis, as I realized that not all the people understand the examples around the Net.

Software Testing

Software Testing is an empirical investigation conducted to provide stakeholders with information about the quality of the product or service under test, with respect to the context in which it is intended to operate. Software Testing also provides an objective, independent view of the software to allow the business to appreciate and understand the risks at implementation of the software. Test techniques include, but are not limited to, the process of executing a program or application with the intent of finding software bugs. It can also be stated as the process of validating and verifying that a software program/application/product meets the business and technical requirements that guided its design and development, so that it works as expected and can be implemented with the same characteristics. 1

Read more

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Intel Graphic cards, Linux, Xorg and UXA performance boost

For people having Intel graphic chipset under Gnu/Linux, performance using 3D applications or Compiz-* window manager effects has always been a problem. Intel drivers for Xorg never gave problems but have also never been brilliant. I always looked around searching for xorg.conf tuning configuration entries.
Today I was simply browsing Ubuntu Wiki and discovered the UxaTesting page. I wanted to know something about UXA and Intel drivers, so I found a Wikipedia definition:

In computing, UXA is the reimplementation of the EXA graphics acceleration architecture of the X.Org Server developed by Intel. Its major difference with EXA is the use of GEM, replacing Translation Table Maps.

Yeah cool, the official Xorg Wiki Intel Graphics Driver page Gives also some more information, so if you’ve got one of these chipsets (you can verify using lspci | grep VGA ):

  • i810 and variants thereof
  • i815
  • i830M
  • 845G
  • i852GM
  • 855GM
  • 865G
  • 915G and variants (GMA 900)
  • E7221
  • 945G and variants (GMA 950)
  • 946GME
  • G33
  • Q33
  • Q35
  • 965G/Q
  • G35
  • G41
  • G43
  • G/GM/Q45

You may want to try out the new acceleration method by adding this line


Option "AccelMethod" "uxa"

To your /etc/X11/xorg.conf file, in section “Device”.

Please note that:

  1. UXA is not yet stable as EXA. Try it out, signal your experience on the Ubuntu wiki page and fill out a bug if necessary
  2. You will need at least Xorg server 1.6.0
  3. You will need at least xf86-video-intel-2.6.2 drivers
  4. I don’t think this is mandatory, but please tell me if you encounter differences when updating to 2.6.30.x kernel. I already have 2.6.30.0 on Sid so I don’t know if with a previous version this is working

On Debian Sid I just had to add the Option line to my xorg.conf file.
The performance differences are noticeable and incredible. Everything runs faster and smoother.
My glxgears output went from 60 FPS (using EXA) to 425 FPS (using UXA).
This is a 700% performance improvement!

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Unipoli

Unipoli is a simple simulation of the very popular board game Monopoly by Hasbro. Unipoli is the Java outcome of the Programming Project course I followed in Academic Year 2007 – 2008.

I don’t know for how long the official project page will stay on Unibz servers, therefore I’m keeping this page on bd-things.

Project Members

  • Riccardo Buttarelli
  • Daniel Graziotin
  • Martin Leitgeb
  • Massimiliano Pergher

Mission Statement

This document was the first step made in facing the project:
The project will provide a simple simulation of the very popular board game Monopoly. Unipoli will allow a multiplayer experience (up to 8 human players) on the same machine but not over a network.
We will implement the classical Standard (Atlantic City version) Monopoly game board layout, produced by Charles Darrow, and later by Parker Brothers.
However, by virtue of being a virtual implementation of the real game, Unipoli will overtake some aspects of the real Monopoly game, giving to the players unique visual experiences. As example, we will highlight owned lands with the color associated to their owners. When a player decides to sell a property, the board will be obscured, leaving the lands owned by the player well visible.
Like in the original game, the purpose is to dominate the competition against the opponents, and be the last to survive. Due to time problems, we will not implement all the rules and game features. For example, hotels will not be included in our game version.

The GUI will consist of two main components:

  • A 2D top view of the game-board, that will occupy about the 80% of the window.
  • A sidebar containing information on players and the dice.

Players will be able to buy lands and build houses in case of monopoly. The opponents have to pay rents if a land is owned. There will be both factories and railroads.
Our game implementation will also feature the so-called Chance Cards.
There wonʼt be the possibility to play as the Bank. Money will just be considered as a number which increases and decreases. Therefore, a graphical representation of paper money is not scheduled.

Screenshots

Unipoli - Board Overview

Unipoli - Board Overview


Unipoli: user choices

Unipoli: user choices

Documentation

Source code and Javadoc

Binaries

License

Unipoli is released under the GPL v. 3

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http ://www.gnu.org/licenses/>.

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Introduction to HTTP mind-map

As I promised about 4 hours ago, here is my introduction to Hyper Text Transfer Protocol in form of a mind map.
It is to be intended as a really short introduction to this protocol. Like the previous one about computer networks, the mindmap summarizes materials copyrighted by Tanenbaum and also material taken from Wikipedia.

The topics covered are:

  • Scope of the protocol
  • HTTP connection
    • HTTP/1.0
    • HTTP/1.1
  • HTTP request methods:
    • GET
    • HEAD
    • PUT
    • POST
    • DELETE
    • TRACE
    • CONNECT
    • OPTIONS
  • Message Headers
    • Request Headers – all
    • Response Headers – all
  • Status Codes:
    • 1xx Information
    • 2xx Success
    • 3xx Redirection
    • 4xx Client error
    • 5xx Server Error
  • Sessions:
    • Cookies
    • Server-Side sessions
  • Secure HTTP – HTTPS:
    • By URI scheme
    • HTTP Upgrade Header
    • SSL/TLS

You can browse an HTML version online.

You can download:

As always, you are free and encouraged to contact me in case of errors or anything else.
Hope you like it!

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Introduction to Network Organization mind-map

For Internet Technologies and Distributed Systems courses we have to study some basics about network organization and architecture. The most interesting book on the topic is the one written by Tanenbaum (Computer Networks ). I have to study the parts about network organization and HTTP. For my studies I sometimes make use of mindmaps, so here I provide my mindmap that summarizes an introduction about network organization.

The topics covered are:

  • Layers (or levels):
    • Advantages
    • Services
    • Quality
    • Primitives
  • Protocols
  • Models:
    • OSI ISO
    • TCP/IP

Please note that the mindmap summarizes materials copyrighted by Tanenbaum and also material taken from Wikipedia.

You can browse an HTML version online.

You can download:

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